

This site hosts over 20 live archived projects that lead and span significant technological shifts—early web interactivity in 2001, Flash-based kinetic interfaces in 2003, Silverlight multitouch designs in 2008-2009, and prototypical voice UX in 2013 - placing each within it's historical framework, often years ahead of what is known.
The projects contain extensive information, allowing you to view meticulosly detailed records, technical documentation, complete code examples, and test out original .swf/.xap files, many still live since creation over 20 years ago - this very webserver has been continually live since 2003 when it was called sixspeedmedia.com. These projects represent quiet, behind the scenes innovations now part of everyday technology, created years earlier than people are aware.
![]() |
Andy Yeckel is a pioneering designer and developer whose innovations have influenced modern interactive experiences. From early computer experiments in the 1980s to multi-touch interfaces and cinematic UI design in the 2000s, Andy's projects consistently combine curiosity with technical precision.
Andy began experimenting with a Compaq Portable running DOS and Logo Writer, scripting early interactive graphics.
Throughout the 1990s, Andy built PCs, explored networking, and experimented with digital design, notably using Photoshop 2 on a Macintosh Centris 610 and experimenting with advanced graphics hardware like the 3dfx Voodoo 2.
At the Art Institute of Seattle, Andy rapidly developed skills in multimedia design. He created early interactive works including a Car Game physics demo (2001), and the groundbreaking 2003 Elliptical Carousel Interface, introducing elliptical navigation, parallax, and modular XML-driven content on Sixspeedmedia.com. This work laid the foundation for his later multi-touch interfaces.
Andy developed immersive UI experiences featuring dynamic visuals, motion blur, and weather-responsive design elements showcased on his cinematic portfolio site (2007).
At Content Master, Andy contributed significantly to Microsoft's multi-touch projects, including gesture training for Surface 2 SDK (2010) and the early multi-touch interaction site SilverlightToys.com (2009). He also developed the SlideView/MultiView UI (2011), influencing WPF 4 multi-touch manipulation events. Other notable projects included clear technical communication like the SQL Server High Availability infographic and interactive invitations known as the Visual Studio \"Golden Ticket\" series (2011).
Andy continued designing interactive experiences, notably developing foundational visual design elements for Microsoft's Bing Voice Conversational UX (Cortana, 2013), and intuitive mobile designs for 3M’s Hearing and Respiratory Protection apps.
In 2018, Andy founded Alpha Channel Design, exploring physical design and accessibility innovations with advanced 3D printing technologies through ADASigns.com.
Andy Yeckel’s archival projects document how innovation evolves through creativity, curiosity, and technical expertise. The explicit details provided demonstrate his ongoing contributions to the history of interactive media and UI design.