Win Mobile Meeting Assistant UI (2008)
Win Mobile Meeting Assistant UI (2008)
Win Mobile Meeting Assistant UI is an independent prototype designed in 2008 for Microsoft Windows Mobile devices. It addresses the scenario of users running late to meetings, integrating real-time maps, gesture-based navigation, and adaptive interface scaling. Designed to function across multiple screen resolutions (480×640, 320×480, and 320×320), it supports the huge variation in devices at the time.
The prototype includes a multi-step workflow ("Running Late (1 of 3)") that guides users through communicating delays, such as adding a "+15 minutes" indicator. Text fields for meeting details—subject, start time, and location—connect directly to a "Get map" feature for immediate access to location data. Additionally, the UI contains an error-handling mechanism, displaying a "Cannot Continue" dialog when necessary data or permissions are unavailable.
A custom-designed icon library featuring color-coded charts, gauges, and status indicators supports potential functionality expansions. Each UI element, including interactive buttons, sliders, and icons, was developed for this prototype, employing fluid-motion animations, transparency effects, and responsive touch interactions that later became common practice.
The graphics shown are essentially identical controls to CM button in design. They use the same graphical and xaml assets and were intended on behaving in a similar manner. A video of the buttons animating is here: CMButton .
Historically, the Win Mobile Meeting Assistant UI prototype was created before the launch of Windows Phone and concurrently with the introduction of early iPhone models, showing an exploration of early touch-enabled mobile interfaces.
Images Below
The images illustrate the multi-step "Running Late" workflow, the quick-access "+15 minutes" button, detailed scheduling fields (subject, start time, location), and the "Cannot Continue" error dialog. Additionally, the images display the extensive custom icon library and mockups demonstrating the interface's adaptability across resolutions (480×640, 320×480, 320×320).